January 24, 2021

How Did it Feel: NO MAN’S SKY

From a rough start, to a galaxy of wonder. The joy of escape and discovery of NO MAN’S SKY is unrivaled. It will leave you wanting to own a starship and hit to the stars. To feel that joy of exploration in your own life.  I crash landed on NO MAN’S SKY, and this is my take on How did it Feel.
October 18, 2015

3 Videogames to play in Autumn / Halloween !

As the popular GIF portraying the Sanderson sisters say…: Yes! is that time of the year again! Initially the shock from the loss of beautiful and magical summer hits us hard. Maybe even depression ensues. But sooner than later you realize that is time for coziness, crunchy leaves, gloomy mornings, soft sweaters, coats, scarves, pumpkins, boniatos y castañas, chai tea, costumes, terror stories, candy…! Ok, ok, I’ll stop. You get the idea. Now, I recommend you 3 titles to get that orange spirit of the “year’s sunset” going with videogames! Because they’re such a beautiful and complete art form, these are sure to take you in deeper like anything else into autumn ! Costume Quest This is an obvious choice! It’s a videogame about halloween. In it, you take on the role of little kids who join forces to save […]
April 30, 2015

10 Things (or more) I Hate about the Videogames Industry

– not meant to rhyme – I hate it when a game enchants me and I can’t think of anything else. I hate that there are so many titles, so little time and money that I feel left behind.  But also when there seems to be nothing to play. I hate how I feel frustrated when I suck at a game. I hate it when you violently push me out of this world while I’m listening to your soundtracks. I hate the toxic “gamers”, the fanboys, offensive people and the stereotypes. And the marketing teams who (mostly) nurture them and represent the ultimate evil within you. I hate your exclusives, region blocks, on disc DLC’s, free-to-play-pay-to-win model and “Season Pass” (whatever does that mean). I hate that you made me change my career in my mid 20’s so I could dedicate my  life to […]
November 23, 2014

GameBCN – Week 2: The Road Ahead

It’s a known fact in the videogame industry that the most difficult part in a project is actually finishing it and releasing. But beginning ain’t no walk in the park! This week was a total metaphor: we began working on the first map of our revamped videogame, Tower Revenge. And working on that little map and it’s path was as hard as planning the work and goals for the upcoming 3 months and a half. It’s not only the amount of work and the skill challenges ahead. We also have to deal with each other. Each of us has it’s own personal approach on how the game should be, on how we should work, on the tools and methods, even our own philosphy towards the industry. And getting each other to look forward in the same direction is hard work […]