It’s a known fact in the videogame industry that the most difficult part in a project is actually finishing it and releasing. But beginning ain’t no walk in the park! This week was a total metaphor: we began working on the first map of our revamped videogame, Tower Revenge. And working on that little map and it’s path was as hard as planning the work and goals for the upcoming 3 months and a half. It’s not only the amount of work and the skill challenges ahead. We also have to deal with each other. Each of us has it’s own personal approach on how the game should be, on how we should work, on the tools and methods, even our own philosphy towards the industry. And getting each other to look forward in the same direction is hard work […]