July 25, 2017

I won Sketchfab’s 3D Fluids Simulation Challenge + Art Spotlight published!

Sketchfab, the most amazing online service to visualise 3D models in any browser or mobile device, hosted the “Refreshing Summer Challenge” a few weeks ago. The challenge was modeling a summer themed piece with a part of the piece made by simulating fluids (with your preferred method and tool). There were amazing entries and I’m so honoured and humbled to have won. Sketchfab also offered me the chance to explain how the piece was made and published the process in an Art Spotlight. You can see it all clicking right here!
June 27, 2017

My entry for Sketchfab’s Resfreshing Summer Simulation Challenge: Exploding Ice Pops!

I used Autodesk Maya and its nparticle system to simulate a surprise sweet filling exploding from this summer-y tropical ice pops in the middle of the summer heat! Textures made during a really scorching night here in Barcelona using Substance Designer. See in full 3D here…:
March 30, 2017

HONERUSH: Raw Passion and Skill

A first upload of one of 3 characters I’m working on. They represent different (not every) parts of my personality. This is Honerush: he’s extroversion, energy, action, skill, power, passion, desire.
January 17, 2017

REMAINS of the CHOZO || Re-learning ZBrush

I must admit, it’s been about 5 years since I last touched ZBrush.
September 30, 2016

The Enchanted Textures

So, you know how it is: we entrepreneurs have to learn 1000+1 things when fighting for our startups. In my case, aside from all the agile, scrum and business-y stuff, I’ve gotten old-school and spent a few nights awake learning some “hardcore” CG software. Since summer began I threw my claws towards Substance Designer. For those of you who don’t know what it is, it’s an amazing node based software that lets you create procedural textures. Errr… maybe that was still to technical. Ok: it’s a program that lets you create tillable textures (textures than can be repeated without the edges being noticeable) by “mixing” patterns, other textures and different effects. I knew NOTHING about it. Complete noob. But trust me: it’s a breeze! It’s a wonderful program and I can spend hours upon hours looking for ways of achieving the […]
October 27, 2014

The Spores of Time

I’ve been wanting to do something with mushrooms since a while ago. And since I’ve been making a series of toon-ish 3D renders/illustrations based on plants, I decided the next ones would be with mushrooms. (for some reason, I’m liking designing alien/fantasy plants a lot!) I wanted to make a mushroom just a tad different from the usual, so first I designed way more round than the usual ones. It’s almost like a ballon. But then that wasn’t enough, I needed something to make them different. I thought about layers, multiple caps on the same mushroom, colors, glows, even tentacles. And then one day I was taking a bath and found inspiration on the mos unlikely object: the drainage in the bathtub, which looks something like this: So I came with the idea of the mushroom developing holes on the […]
September 18, 2014

Work.in.Progress: Structures

Hey there! Well, I usually don’t upload WIP’s. But I thought that these were looking nice. And its a better way to appreciate the details before the final piece is complete. These structures are part of a larger illustration I’m working on. I modeled them in modules, so I can stack them up vertically and horizontally to a less extent. The lighting is just something random I threw in for this WIP. I’m still deciding on the final colors, shaders and overall look. It’s been a long time since I last made some sci-fi. Ironically, it’s my favorite theme. Tell me what you think on the comments below. More coming soon.
September 13, 2014

Summer Sadness Planet

Well, they say that if you ever come across a not-so-happy feeling in life, you gotta let it out somehow. What I did Made this in Maya and then painted over and under it in Photoshop. It’s an alien palm tree growing on a micro-planet. This work was a quick afternoon project, so I opted for a non realistic, geometrical style for the planet. It has hard edges and shapes Then the palm tree and the evanescent grass mixes the planet up with the contrasting dreamy, soft sky, which was paintbrushed real quickly, no detail and proudly showing the strokes. What do you make of it? How does the palm tree survives? What are those glowing things it grows and drops? Are they fruits? Are they tears? How did that planet ended up hollow inside? What happened? Summer was awesome. But in the […]