Browse my works:
- In the development of Otem's Defiance I held two different positions: the Lead 3D Artist and the Game Designer. Click to watch the game's trailer and see both engaging gameplay mechanics and beautiful graphics in action!
- Trailer and environment 3D art & art direction for KUKENÁN, a VR psychelic experience by HyperBerry Games
- Modeling from CAD files. Original textures and shader work. HDR, carefully handcrafted lighting. Work in progress.
- Apartment layout and interior design, modeling, textures and lighting. For use in VR.
- A very early stage, work in progress screenshot from a larger project called “Xemeneia 373”. An enviromental steampunk VR piece inspired in the big “cheminees” scattered around Barcelona’s Poblenou district.
- A space fighter I’ve been working on. A very early, no textures work in progress. The design is also very conceptual, done directly in 3D (no drawing or sketching). CLICK to see and rotate in full 3D! The M.I.N.D. Class Star Fighter. WIP by Adox on Sketchfab
- My entry for Sketchfab’s Resfreshing Summer Simulation Challenge: Exploding Ice Pops! Particle/fluid simulation with Maya’s nparticle system. Refreshing Sweet Sweet Sweet Summer! by Adox on Sketchfab
- This is the resulting image of a Substance Designer “filter” I designed, which turns any 200x200px 1-bit image into a lightbulb 1930’s markee sign.
- Short motion graphics animations for different branding/campaign purposes made at Cronos Group for TinkerLink: an networking app for freelancers and domestic workers to connect with clients. Click to watch the videos.
- Promotional video template I designed and developed at Cronos Group for Opulix, an indie authors’ variety magazine. They needed a way to promote their articles better, and I proposed to turn some of them into “Micro Podcasts”. This After Effects template was specially designed so the content team just had to input the new information in text boxes, drop the audio and picture and “automagically” they’d have a promotional video without having to take time from the designers to make it. Optimisation!
A Polymath Creative:
I've made videogames, VR, printed publicity, branding, apps, websites and helped defined products and strategies while riding on my fiery red bicycle. What do all those things have in common? I am a creative. I solve problems. I make things better. My job is to see what others don't. I'm an artistic crazy mind as much as I am a corporate suit. Plug me into your team and we'll power it up together. Living and thriving in the beautiful, artsy and technological city of Barcelona.